![]() That quest is started anyway during WorkshopAddLocationScript, and I suspect they might interfere with each other if you add one. You DO NOT need the second quest with WorkshopInitializeLocation, only the WorkshopAddLocationScript quest. ![]() That interior might then steal the location from the actual workbench. ![]() Especially if you want to add a player home interior with a workbench there. While it probably will work anyway if you match it by location, there are situations where this fails. It is better to give your workbench a custom keyword, and then use that in the match conditions in the init quest. It gives you most of the parts right away, pre-linked. ![]() instead of adding the workbench, and all the parts manually, use the WorkshopExteriorStarterPackin. Not only are the settlement mods by mods1984 buggy as hell, he's also banning people from his mods for mentionind this.
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